|
The Eleventh International Conference on
Digital Society and eGovernments
ICDS 2017
March 19 - 23, 2017 - Nice, France |
Technical Co-Sponsors and Logistics Supporters |
|
|
|
|
ARCHIVE |
printer friendly pdf version |
|
|
|
- Colocated with other events part of DigitalWorld 2017
- Posters will be presented during the conference
- A Work in Progress track is available for preliminary work
- A Research Ideas track is available for ideas in early stages
- A Doctoral Forum track is available for discussing and publishing early PhD thesis research
Submission (full paper) |
Nov 1 December 1, 2016
|
Notification |
January 10, 2017 |
Registration |
January 25, 2017 |
Camera ready |
February 5, 2017 |
ISSN: 2308-3956
ISBN: 978-1-61208-537-1 |
conference contact: [email protected] |
All tracks/topics are open to both research and industry contributions.
Special tracks:
SmartWorld: An Icon of the ICT Industry
Chair and Coordinator:
Senior Assoc. Prof. Shaftab Ahmed, Bahria University - Islamabad, Pakistan [email protected]
SmartGov: Smart Governance and Smart Government
Chair and Coordinator: Prof. Manuel Pedro Rodríguez Bolívar, University of Granada, Spain [email protected]
CYBHAND: Cyber Incident Response Handling and Investigations
Chair and Coordinator:
Senior Lecturer, Dr. Syed Naqvi, Cyber Security & Forensics / Birmingham City University, UK [email protected]
4DG: Design for Democracy and Data Driven Government
Chair and Coordinator:
Martijn Hartog, Coordinating researcher Information, Technology and Society
eSociety Institute, Faculty IT & Design, The Hague University of Applied Sciences -The Hague, The Netherlands [email protected]
Co-Chair:
Bert Mulder, Professor Information, Technology and Society, eSociety Institute, Faculty IT & Design, The Hague University of Applied Sciences - The Hague, The Netherlands [email protected]
Tracks:
Trends in government-related actions
Smart Cities; Smart Nations; Citizen-centric projects and decisions; Citizen participation in digital government; Usable climate and awareness information; Models for public services; Social media; Social tweeting; ePetitions; eJustice reforms; eParticipation; eGovernment 4.0; Collaborative governance; Digital era governance; Co-creation and co-production of public services; Smart urbanity; e-Ticketing systems; Global and local sustainability; Digital economic strategies; Cybersecurity portals; Transparency and public participation; Metrics for local government responsiveness; Public-private partnerships; Free-access digital libraries; Facebook privacy; Censorship; Web-scale eGovernment recommendation services; Novelty versus social impact; Demographic estimates for urban planners; Citizen-centric maps adaptation (floods, evacuation, emergency, parks, seismic areas, public spaces, etc.); Time-dependent citizen-centric facilities (ambulance spots, firefight stations, etc.); eGovernment solutions and political polarization
Trends in IT related governmental/public services
Citizen-centric government IT planning; Smart Cities High Technology; Internet of Things (IOT) Intelligent Cities; Urban computing; Traffic/congestion prediction systems (cars, pedestrians, bicyclists); Online ride-sharing systems; Intelligent transport urban systems; Monitoring urban resources (hospitals, schools, water, gas, electricity, parks, etc.); Digital health systems; Smart wearable and portable devices; Smartphones and the digital divide; Crowd mobility metrics and patterns; Elderly-oriented services; Big data for digital government; Open government data; Government datasets; Anonymity and de-anonymization; Privacy in medical tests and personalized medicine; Systems and assistive technologies; Real-time platforms for community communications (portals, radio and TV local stations, etc.); IT systems to advertize risks and uncertainty; IT citizen-centric for noise and pollution; Personalized route planning systems; Ambient street displays; IT ethics in online environments
eGovernment services in the context of digital society
e-Government strategies; Citizen-Government eModels; Special applications and services of eGovernment; ePayment, eTax administration; eVoting, eCitizen identity cards; Social e-financial projects; Educating eHealth; Homeland security and public records; eGarbage collection of private records; Metrics for eGovernment projects and services; Benefits of eGovernment; On-line social networking; Financing e-Government; e-Governance; From e-Government to m-Government (mobile-Government); e-Environment
Digital accessibility
Design approaches, techniques, and tools to support Web accessibility; Best practices for evaluation, testing reviews and repair techniques; Accessibility across the entire system lifecycle; Accessibility within e-organizations: good practices and experiences; Industry and research collaboration, learning from practice, and technology transfer; Mobile Internet-Web Accessibility; Developing user interfaces for different devices; Dealing with different interaction modalities; Web authoring guidelines and tools; Accessibility and other core areas related to the Web user experience; (UX): Usability, Findability, Valuability, Credibility, etc.; Innovations in assistive technologies for the Web; Accessible graphic formats and tools for their creation; Adaptive Web accessibility; Accessibility and information architecture; Universally accessible graphical design approaches; User Profiling; Cognitive and behavioral psychology of end user experiences and scenarios
Citizen-centric disruptive and enabling technologies
Wireless and user mobility;
Ubiquitous systems;
On-line interactions;
User-centric services, applications, eLearning;
High speed electronics, storage, networking
eHealth and nano medicine;
Biological informatics and computing
Internet and Web services
IP-based networking and applications;
Best effort and QoS/SLA;
WWW, Web Services, Semantic Web;
eLearning and mobile learning;
Service-oriented platforms;
Peer-to-Peer Systems and applications;
Web-advertising and Web-publishing
Multimedia and Webcasting
eCommerce and eBusiness
On-line shopping frameworks;
Trust, privacy, security;
Internet macro and micro payment systems;
On-line banking;
Agent-based e-commerce;
eBusiness models and costs;
eBusiness applications;
Infrastructure for e-Commerce;
Mobile commerce
Citizen-oriented digital evidence
Processing citizen-oriented electronic evidence (acquisition, preservation, analysis); Multimedia documents ( X-rays, radiology, biometrics, and surveillance data); Medical digital forensics; Classic and 3D medical documents; DNA profiling; Genetic and biocomputing; Forensic and data mining; Predictive data modeling; Biological data and privacy; Digital forensics tools
Consumer-oriented devices and services
Mobile TV and IPTV;
Consumer-oriented e-commerce;
Smart and digital homes; Wearable devices;
Smart consumer appliances;
Speech enable appliances;
Consumer accessibility appliances and services
Intelligent computation
Theories of agency and autonomy;
Intelligent techniques, logics, and systems;
Evolutionary computation;
Autonomic and autonomous systems;
Autonomic computing and autonomic networking;
Ubiquitous and ambient computing;
Computational economics;
Protecting and preventing computing;
High performance computing;
Service-oriented computing;
Multi-agent based computing;
Cluster computing and performance;
Artificial intelligence
Networking and telecommunications
Networking and telecommunications technologies;
Wireless, mobility and multimedia systems;
Internet and Web Services technologies;
Systems performance, security, and high availability;
Communications protocols (SIP/H323/MPLS/IP);
Specialized networks (GRID/P2P/Overlay/Ad hoc/Sensor);
Advanced services (VoIP/IPTV/Video-on-Demand);
Advanced paradigms (SOA/WS/on-demand)
eDefense for security and protection
Knowledge for global defense;
Security in network, systems, and applications;
Trust, privacy, and safeness;
Business continuity and availability;
Cryptography and algorithms encryption;
Rapid Internet attacks and network;
Applications and network vulnerabilities
Intrusion Prevention and Detection Systems
Reducing false positives and improving true positives; Automating IPDS responses; Innovative signature writing and processing; Improving IPDS usability; Successful approaches to Anomaly IPDS (Statistical; Fuzzy logic; Bayesian; Neural networks, etc.); Inventive behavioural based IPDS methods; Inventive host based IPDS methods; Improving the performance of IPDS; Multiple sensor IPDS; Tuning IPDS; The business cases supporting IPDS; Network traffic normalization techniques; Cost/Benefit of IPDS; Combining IPDS with other hardware e.g. firewalls, routers etc.; Inventive methods of using IPDS to counter specific attack types (Web attacks; Buffer overflow attacks; Brute force attacks, etc.); Comparisons of different IPDS mechanisms; Combining multiple IPDS approaches
Enforced citizen-centric paradigms
Data-centered information systems;
User-centric information systems;
Pervasive and ubiquitous systems;
Mobile learning and communications;
Open and distance education systems
Web accessibility
Design approaches, techniques, and tools to support Web accessibility; Best practices for evaluation, testing reviews and repair techniques; Accessibility across the entire system lifecycle; Accessibility within e-organizations: good practices and experiences; Industry and research collaboration, learning from practice, and technology transfer; Mobile Internet-Web Accessibility; Developing user interfaces for different devices; Dealing with different interaction modalities; Web authoring guidelines and tools; Accessibility and other core areas related to the Web user experience; (UX): Usability, Findability, Valuability, Credibility, etc.; Innovations in assistive technologies for the Web; Accessible graphic formats and tools for their creation; Adaptive Web accessibility; Accessibility and information architecture; Universally accessible graphical design approaches; User Profiling; Cognitive and behavioral psychology of end user experiences and scenarios
Computational advertising
Computational linguistics;
Linguistic signal processing;
Statistical properties of community structures;
Semantic contextual advertising;
Relevance and click feedback;
Searching dense and isolated submarkets;
Latent factor models;
Semantic relatedness;
Personalized ad delivery;
Processing over query-dependent functions;
Inverse document frequency;
Query-biased summarization;
Pseudo-relevance feedback;
Classification of rare queries;
Page ranking
Management and control
Digital telecommunications management;
Control and monitoring systems;
Measurement and management systems;
Human/Machine interface and man-in-the-loop control;
Energy and power systems control;
Self-monitoring, self-diagnosing, self-management systems
Digital analysis and processing
Digital information processing (Voice/Data/Video);
Computer graphics and animation;
Virtual reality/3D graphics/Games;
Computer modeling/simulation;
Graphic/Image/Photo/Hand-writing analysis and processing;
Pattern recognition / Computer vision;
Natural language processing / robust processing;
Speech recognition and processing
Mobile devices and biotechnologies
Robotics/Mobile devices/ Mobile networks;
Handled and wearable computing and devices;
Vehicular navigation and control;
Nanotechnologies/Systems-on-the-chip/Networks-on-the-chip/ Haptic phenomena;
Biotechnologies/Bioinformatics/Biometrics/Biomedical systems;
Computational biochemistry;
Biological data management
Software and system robustness for digital society
Portals and user-oriented systems;
Software as a service;
Software specification and design methodologies;
Software development and deployment;
Programming languages and supporting tools;
Patterns/Anti-patterns/Artifacts/Frameworks;
Agile/Generic/Agent-oriented programming;
Neuronal networks/Fuzzy logic/Temporal logic/ Genetic Algorithms;
Reasoning models/Model checking/Modular reasoning/;
Program verification/validation/correctness ;
Embedded and real-time systems;
Consumer-oriented digital design
Online consumer decision support & advertising;
Semiotic engineering of online services;
Human factors in computer systems;
Personal information management;
Consumer trust in digital society;
Interaction in smart environments;
Mobile consumers and interactive spaces;
Hedonic and perceived digital quality;
Usability, aesthetics, and accessibility;
Multimodal and interactive interfaces;
Intelligent user interfaces
Social networking
Social networking technologies (Web 2.0, faceBook, YouTube, Twitter, etc.); Enterprise social networking; General informative webcast; Government information webcast; State-of-the-art for chat, blogs, wikis, etc.; Text-audio-video blogs; Virtual tradeshows; Social profiling; Contextual social network analysis; Personalization for search and for social interaction; Dynamics, evolution, and trend prediction patterns; Social interactions; Medical assistance in social networking; Data protection inside communities; Misbehavior detection in communities; Pattern presentation for end-users and experts; Evolution of communities in the Web; Online and offline social networks; Information acquisition and establishment of social relations
ICT support and applications for eCollaboration
Touch screen voting;
Local e-Participation;
Portals and eGovernment websites;
eGovernment platforms and benchmarks;
Business process management;
Interoperable frameworks (national and cross-countries);
Private-public eCollaboration;
Regional and cross-nation competitiveness
Cyberlaws
Digital Divide and Accessibility;
e-Democracy and e-Government;
Privacy;
e-Anonymity and e-Identity;
WEB x.0 Impersonation, e-Harassment and e-Threats;
e-Loss;
e-Fraud Prevention;
Technical Countermeasures;
e-Law;
e-Punishment;
e-International relations