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The Fifth International Conference on Digital Society
ICDS 2011
February 23-28, 2011 - Gosier, Guadeloupe, France |
Technical Co-Sponsors and Logistics Supporters |
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ARCHIVE |
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printer friendly pdf version |
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- Colocated with other events part of DigitalWorld 2011
- Featuring the workshops
- ASPEN 2011, The First International Workshop on Advances in IT‐Service Process Engineering
- IPDS 2011, The First International Workshop for Innovative Methods for Intrusion Prevention and Detection Systems
- Posters will be presented during the conference
- A Work in Progress track is available for preliminary work
Due to large demand, we are accepting submissions until 20th.
Submission (full paper) |
Oct 5 October 23, 2010 |
Notification |
Nov 23 December 2, 2010 |
Registration |
Dec 7 December 13, 2010 |
Camera ready |
Dec 7 December 13, 2010 |
ISBN: 978-1-61208-116-8 |
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All tracks/topics are open to both research and industry contributions.
Tracks:
Citizen-centric disruptive and enabling technologies
Wireless and user mobility;
Ubiquitous systems;
On-line interactions;
User-centric services, applications, eLearning;
High speed electronics, storage, networking
eHealth and nano medicine;
Biological informatics and computing
Internet and Web services
IP-based networking and applications;
Best effort and QoS/SLA;
WWW, Web Services, Semantic Web;
eLearning and mobile learning;
Service-oriented platforms;
Peer-to-Peer Systems and applications;
Web-advertising and Web-publishing
Multimedia and Webcasting
eGovernment services in the context of digital society
e-Government strategies;
Citizen-Government eModels;
Special applications and services of eGovernment;
ePayment, eTax administration;
eVoting, eCitizen identity cards;
Social e-financial projects;
Educating eHealth;
Homeland security and public records;
eGarbage collection of private records;
Metrics for eGovernment projects and services;
Benefits of eGovernment;
On-line social networking;
Financing e-Government
e-Governance; From e-Government to m-Government (mobile-Governemet); e-Environment
eCommerce and eBusiness
On-line shopping frameworks;
Trust, privacy, security;
Internet macro and micro payment systems;
On-line banking;
Agent-based e-commerce;
eBusiness models and costs;
eBusiness applications;
Infrastructure for e-Commerce;
Mobile commerce
Citizen-oriented digital evidence
Processing citizen-oriented electronic evidence (acquisition, preservation, analysis); Multimedia documents ( X-rays, radiology, biometrics, and surveillance data); Medical digital forensics; Classic and 3D medical documents; DNA profiling; Genetic and biocomputing; Forensic and data mining; Predictive data modeling; Biological data and privacy; Digital forensics tools
Consumer-oriented devices and services
Mobile TV and IPTV;
Consumer-oriented e-commerce;
Smart and digital homes; Wearable devices;
Smart consumer appliances;
Speech enable appliances;
Consumer accessibility appliances and services
Intelligent computation
Theories of agency and autonomy;
Intelligent techniques, logics, and systems;
Evolutionary computation;
Autonomic and autonomous systems;
Autonomic computing and autonomic networking;
Ubiquitous and ambient computing;
Computational economics;
Protecting and preventing computing;
High performance computing;
Service-oriented computing;
Multi-agent based computing;
Cluster computing and performance;
Artificial intelligence
Networking and telecommunications
Networking and telecommunications technologies;
Wireless, mobility and multimedia systems;
Internet and Web Services technologies;
Systems performance, security, and high availability;
Communications protocols (SIP/H323/MPLS/IP);
Specialized networks (GRID/P2P/Overlay/Ad hoc/Sensor);
Advanced services (VoIP/IPTV/Video-on-Demand);
Advanced paradigms (SOA/WS/on-demand)
eDefense for security and protection
Knowledge for global defense;
Security in network, systems, and applications;
Trust, privacy, and safeness;
Business continuity and availability;
Cryptography and algorithms encryption;
Rapid Internet attacks and network;
Applications and network vulnerabilities
Enforced citizen-centric paradigms
Data-centered information systems;
User-centric information systems;
Pervasive and ubiquitous systems;
Mobile learning and communications;
Open and distance education systems
Computational advertising
Computational linguistics;
Linguistic signal processing;
Statistical properties of community structures;
Semantic contextual advertising;
Relevance and click feedback;
Searching dense and isolated submarkets;
Latent factor models;
Semantic relatedness;
Personalized ad delivery;
Processing over query-dependent functions;
Inverse document frequency;
Query-biased summarization;
Pseudo-relevance feedback;
Classification of rare queries;
Page ranking
Management and control
Digital telecommunications management;
Control and monitoring systems;
Measurement and management systems;
Human/Machine interface and man-in-the-loop control;
Energy and power systems control;
Self-monitoring, self-diagnosing, self-management systems
Digital analysis and processing
Digital information processing (Voice/Data/Video);
Computer graphics and animation;
Virtual reality/3D graphics/Games;
Computer modeling/simulation;
Graphic/Image/Photo/Hand-writing analysis and processing;
Pattern recognition / Computer vision;
Natural language processing / robust processing;
Speech recognition and processing
Mobile devices and biotechnologies
Robotics/Mobile devices/ Mobile networks;
Handled and wearable computing and devices;
Vehicular navigation and control;
Nanotechnologies/Systems-on-the-chip/Networks-on-the-chip/ Haptic phenomena;
Biotechnologies/Bioinformatics/Biometrics/Biomedical systems;
Computational biochemistry;
Biological data management
Software and system robustness for digital society
Portals and user-oriented systems;
Software as a service;
Software specification and design methodologies;
Software development and deployment;
Programming languages and supporting tools;
Patterns/Anti-patterns/Artifacts/Frameworks;
Agile/Generic/Agent-oriented programming;
Neuronal networks/Fuzzy logic/Temporal logic/ Genetic Algorithms;
Reasoning models/Model checking/Modular reasoning/;
Program verification/validation/correctness ;
Embedded and real-time systems;
Consumer-oriented digital design
Online consumer decision support & advertising;
Semiotic engineering of online services;
Human factors in computer systems;
Personal information management;
Consumer trust in digital society;
Interaction in smart environments;
Mobile consumers and interactive spaces;
Hedonic and perceived digital quality;
Usability, aesthetics, and accessibility;
Multimodal and interactive interfaces;
Intelligent user interfaces
Social networking
Social networking technologies (Web 2.0, faceBook, YouTube, Twitter, etc.); Enterprise social networking; General informative webcast; Government information webcast; State-of-the-art for chat, blogs, wikis, etc.; Text-audio-video blogs; Virtual tradeshows; Social profiling; Contextual social network analysis; Personalization for search and for social interaction; Dynamics, evolution, and trend prediction patterns; Social interactions; Medical assistance in social networking; Data protection inside communities; Misbehavior detection in communities; Pattern presentation for end-users and experts; Evolution of communities in the Web; Online and offline social networks; Information acquisition and establishment of social relations
ICT support and applications for eCollaboration
Touch screen voting;
Local e-Participation;
Portals and eGovernment websites;
eGovernment platforms and benchmarks;
Business process management;
Interoperable frameworks (national and cross-countries);
Private-public eCollaboration;
Regional and cross-nation competitiveness